#pragma once
#include "GameRules.h"
class MiniBreakRules : public GameRules
{
public:
	MiniBreakRules();
	virtual ~MiniBreakRules();
	virtual bool isLegal(int currentPlayer, std::vector< std::vector<char> >& grid, int fromX, int fromY, int toX, int toY);
	virtual void initPlayers(std::vector< std::vector<char> >& grid, Player& p1, Player& p2);
};

